{"id":665,"date":"2011-04-06T22:31:10","date_gmt":"2011-04-06T21:31:10","guid":{"rendered":"https:\/\/emphatic.se\/?p=665"},"modified":"2011-08-04T11:26:15","modified_gmt":"2011-08-04T10:26:15","slug":"xbox-360-espgaluda-ii-black-label-cave","status":"publish","type":"post","link":"https:\/\/emphatic.se\/?p=665","title":{"rendered":"XBox 360 | ESPGALUDA II Black Label &#8211; CAVE"},"content":{"rendered":"<div id=\"attachment_728\" style=\"width: 456px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/emphatic.se\/wp-content\/uploads\/2011\/04\/espgaluda_II1.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-728\" class=\"size-full wp-image-728\" title=\"ESPGALUDA II\" src=\"https:\/\/emphatic.se\/wp-content\/uploads\/2011\/04\/espgaluda_II1.jpg\" alt=\"ESPGALUDA II\" width=\"456\" height=\"580\" srcset=\"https:\/\/emphatic.se\/wp-content\/uploads\/2011\/04\/espgaluda_II1.jpg 456w, https:\/\/emphatic.se\/wp-content\/uploads\/2011\/04\/espgaluda_II1-235x300.jpg 235w\" sizes=\"(max-width: 456px) 100vw, 456px\" \/><\/a><p id=\"caption-attachment-728\" class=\"wp-caption-text\">ESPGALUDA II (don&#39;t mind the visible speaker mod, old photo) \ud83d\ude00<\/p><\/div>\n<p><strong>Updated 2011-08-04 with No-miss Omake! YouTube video (scroll down)<\/strong><\/p>\n<p>My love for CAVE and all of their excellent shooting games was originally brought on by <strong>Ketsui<\/strong>, but that wasn&#8217;t an affordable title at the time, so instead I started to play <strong>ESPGALUDA<\/strong>. And more importantly, I started to play it for score and not only for survival. The latter way was how I&#8217;ve always played shmups, as this most of the time was how you got a high score in the shmup titles from the 80&#8217;s that I grew up playing. Take <strong>Twin Cobra<\/strong> for instance, where your sole purpose in the game is to survive each stage without dying, as you get a stage clear bonus consisting of all the bonus icons you pick up. Of course survival is important in CAVE games as well, but unless you play daringly during each stage and keep away from using bombs your score will take a rather big hit.<\/p>\n<p>&nbsp;<\/p>\n<p>I actually played <strong>ESPGALUDA II<\/strong> (PCB version) before <strong>ESPGALUDA<\/strong>, but apart from the superb graphics, I never clicked with the rather complex scoring or the very hard game play of the sequel. Years later, after mastering <strong>ESPGALUDA<\/strong>, getting a decent score in <strong>Ketsui <\/strong>and clearing<strong> Mushihimesama Futari Black Label<\/strong> (Original mode, PCB) I tried to reconcile with ESPGALUDA II, but alas, it just wasn&#8217;t for me. I had a borrowed PCB for a while, but spent very little time trying to fully enjoy it until CAVE announced it for the XBox 360 and started to show us the game play videos of the Black Label and the Arrange Mode. The graphics were even better looking, the soundtrack that I&#8217;d had quite a hard time enjoying was remixed into perfection and most importantly, the game itself had been made much more accessible.<\/p>\n<p>In addition to the two brand new modes (Black Label and Arrange) exclusive to the 360, you get a version of the original arcade title that has upgraded graphics in high definition along with the Arcade mode using the original low res graphics, and a terrific unlock-able bonus mode, called OMAKE! that you&#8217;re awarded by clearing one of the other modes. As CAVE really try to make the home ports accessible even for non-hardcore players, they include Novice versions of the game modes that most people can just pick up and play.<\/p>\n<p>My favourite mode in this package has been OMAKE! since I unlocked it because it reminded me very much of the first <strong>ESPGALUDA<\/strong>, so it was an easy choice for me to put time into, but also because the constant stream of home ports hasn&#8217;t left me with time to enjoy the whole package. \ud83d\ude00 If you&#8217;ve bought this release but feel it didn&#8217;t live up to the expectations you&#8217;ve had by enjoying <strong>ESPGALUDA<\/strong> on the PS2, in MAME or in the PCB format, I recommend you clear one of the novice modes so you can play OMAKE! You can&#8217;t find much info on OMAKE! unfortunately, so I&#8217;m going to write down what I&#8217;ve learnt so far.<\/p>\n<p>Like <strong>ESPGALUDA<\/strong>, you can enjoy OMAKE! by playing it casually or to reap in the highest score possible. It&#8217;s scoring system is quite easy to understand, but there are some aspects of it that will give the experts a huge advantage. I&#8217;ve put quite a lot of time into this mode, but I still haven&#8217;t figured out what to do when the gems&#8217; and golden ingots&#8217; counters are maxed out. My understanding of OMAKE! so far is this:<\/p>\n<p><strong>The basics<\/strong><\/p>\n<p>1. OMAKE! only uses three buttons;\u00a0 <strong>Shot\/Laser = A<\/strong> | <strong>Kakusei on\/off &amp; Barrier <span style=\"text-decoration: underline;\">off<\/span> = B<\/strong> |\u00a0 <strong>Shot full auto = C<\/strong>. Instead of having the BARRIER on a fourth button, getting hit by an enemy bullet will turn it ON for you. However, the B-button can turn it OFF if you want to. When the barrier gets activated, the barrier meter will take a hit as will your gold ingot counter if it along with the GEM counter is\u00a0 maxed out. OMAKE! has changed the way the Kakusei works a bit, so all RED bullets will automatically be cancelled when you enter or leave Kakusei. This is handy when you&#8217;re in a tough spot with no enemies to blow up.<\/p>\n<p>2. As you get close to the enemy fire, their bullets will change colour into RED. Now pop an enemy and not only that enemy you just killed will turn into GEMS, but the RED bullets as well = profit.<\/p>\n<p>3. Your GEM counter reaches max (quite quick if you cancel enough RED bullets by standing close to them while blowing stuff up) and you are instead given golden ingots.<\/p>\n<p>4. At the top middle of the screen there&#8217;s a huge counter unique to OMAKE! that increases for every bullet you cancel as well as for every enemy you kill. When the ingot and the gem counters are at max, each enemy killed give you the current value of this center counter when you kill them. Whenever you use the Kakusei during stages, this counter will go down, so unlike how we are used to handle the Kakusei for scoring, it seems to me that short periods only during bosses are good (the boss fights counts down the center counter anyway). The middle counter will max out at 99.999 (I&#8217;ve only pulled this off at the last stage once or twice).<\/p>\n<p>5. To raise the middle counter quick and easy, you can eat a bullet then stand on top of an enemy (huge enemy pumping out bullets fast preferably) and the counter will start to roll quite fast. A good spot I always use is the third stage mid-boss&#8217; second form. As the first form explodes, dodge the first pattern it shoots at you without firing at it, then get on top of it and try to move along with it&#8217;s patterns as to soak up all those bullets. In a few seconds the counter should go up by a couple of thousand. When the barrier runs out of juice, or you hit B to turn it off, your gold counter (if at max) will go down to 0 and your barrier meter will be filled back up. Make sure to only get hit when there&#8217;s an opportunity to fully use it to your advantage, or your score will take a hit. Use your Kakusei to keep from getting hit when stuff get intense.<\/p>\n<p>6. When your gems and gold are maxed out, you will see four green &#8221;corners&#8221; around your character and the Zessikhai chime will sound. I don&#8217;t fully understand what this means though. I&#8217;ve tried to hold down the B-button to see if I can get past the regular Kakusei mode somehow, but it doesn&#8217;t work like that. If I get into the mood of playing this again I&#8217;ll investigate further. Perhaps it&#8217;s as easy as just firing at the bullets instead of the enemies while being in Kakusei? If you know what&#8217;s what, please leave a comment here. \ud83d\ude00<\/p>\n<p>Update: I bought a Flip video recorder and recorded my Omake! 1.2 billion score (720p recommended):<\/p>\n<p><iframe loading=\"lazy\" src=\"http:\/\/www.youtube.com\/embed\/4vm9f3lIsXY?hd=1\" frameborder=\"0\" width=\"560\" height=\"349\"><\/iframe><\/p>\n<p>There are surely lots of other tricks hidden in the system (this is why CAVE games are the best right now) to find, but these basics should give you some rather easy stuff to try to get more out of the game. OMAKE! is a very easy mode when played casually without taking any risks, but to get much more enjoyment out of it, go for score!<\/p>\n<p>This is the first write-up of my 360 games so far, and I will publish one for all of my other ones as well as I have time.<\/p>\n<div id=\"_mcePaste\" class=\"mcePaste\" style=\"position: absolute; left: -10000px; top: 1420px; width: 1px; height: 1px; overflow: hidden;\">\n<p><span style=\"color: #cc0000; font-size: x-small;\"><strong>omake!<\/strong><\/span> \u00e4r ett g\u00f6mt &#8221;gratis&#8221;-l\u00e4ge (Omake betyder typ extra, eller gratis). Detta l\u00e4get anv\u00e4nder bara tv\u00e5 knappar, skott och Kakusei (f\u00f6rutom full auto p\u00e5 C d\u00e5 s\u00e5klart). N\u00e4r skotten fr\u00e5n fienden kommer n\u00e4ra dig s\u00e5 blir de r\u00f6da, och om du d\u00e5 skjuter en fiende s\u00e5 f\u00f6rvandlas skotten till gr\u00f6na kristaller och s\u00e5 sm\u00e5ningom guld (n\u00e4r du har 500 kristaller). Du har inte den vanliga bomben, utan har auto-barrier (som du dock kan &#8221;stoppa&#8221; med Kakusei-knappen) ist\u00e4llet n\u00e4r du blir tr\u00e4ffad endast. Du kan ocks\u00e5 anv\u00e4nda Kakusei f\u00f6r att &#8221;ta bort&#8221; kulor i din n\u00e4rhet genom att v\u00e4xla till eller ifr\u00e5n. Detta \u00e4r l\u00f6ljigt enkelt l\u00e4ge om man bara spelar f\u00f6r att \u00f6verleva, men det sv\u00e5ra \u00e4r att f\u00e5 mycket po\u00e4ng, vilket \u00e4r hela tjusningen med det.<\/p>\n<p>Man skall allts\u00e5 omvandla de r\u00f6da skotten hela tiden, vilket betyder att man m\u00e5ste sl\u00e4ppa dem inp\u00e5 sig vilket inneb\u00e4r ett element av fara. Din barrier g\u00e5r ju ner n\u00e4r du blir tr\u00e4ffad, och om den tar slut s\u00e5 \u00e4r du d\u00f6d. Men varje g\u00e5ng ditt guld g\u00e5r upp till 1000 s\u00e5 fylls barrier-m\u00e4taren p\u00e5. L\u00e4ngst upp i bilden s\u00e5 har man en r\u00e4knare som maxar ut p\u00e5 99.999. Denna nollst\u00e4lls f\u00f6r varje bana, och motsvarar alla kulor man omvandlat per bana. Jag har haft den uppe p\u00e5 92 eller 94 tusen som max strax f\u00f6re allra sista bossen. Vilket inneb\u00e4r lika m\u00e5nga po\u00e4ng f\u00f6r varje fiende jag skjuter ner. <img decoding=\"async\" src=\"http:\/\/www.arkadtorget.se\/bilder\/chatikoner\/smile.gif\" alt=\"\" align=\"absmiddle\" \/><\/p>\n<p>F\u00f6r att f\u00e5 m\u00e4taren att rusa iv\u00e4g s\u00e5 kan man anv\u00e4nda barrier (l\u00e5ta sig tr\u00e4ffas med vilje) och st\u00e4lla sig p\u00e5 en boss som man vet sprutar ur sig mycket skott. I <span style=\"color: #cc0000; font-size: x-small;\"><strong>omake!<\/strong><\/span> s\u00e5 verkar n\u00e4mligen inte sj\u00e4lva barriern ha ihj\u00e4l fienderna, utan bara lasern som skickas iv\u00e4g n\u00e4r den laddat f\u00e4rdigt, s\u00e5 man kan mj\u00f6lka bossar och mini-bossar ganska bra innan de kroknar.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Updated 2011-08-04 with No-miss Omake! YouTube video (scroll down) My love for CAVE and all of their excellent shooting games was originally brought on by Ketsui, but that wasn&#8217;t an affordable title at the time, so instead I started to play ESPGALUDA. And more importantly, I started to play it for score and not only &hellip; <\/p>\n<p><a class=\"more-link btn\" href=\"https:\/\/emphatic.se\/?p=665\">Forts\u00e4tt l\u00e4sa<\/a><\/p>\n","protected":false},"author":1,"featured_media":707,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[85],"tags":[24,39,61,51,23],"_links":{"self":[{"href":"https:\/\/emphatic.se\/index.php?rest_route=\/wp\/v2\/posts\/665"}],"collection":[{"href":"https:\/\/emphatic.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/emphatic.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/emphatic.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/emphatic.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=665"}],"version-history":[{"count":10,"href":"https:\/\/emphatic.se\/index.php?rest_route=\/wp\/v2\/posts\/665\/revisions"}],"predecessor-version":[{"id":897,"href":"https:\/\/emphatic.se\/index.php?rest_route=\/wp\/v2\/posts\/665\/revisions\/897"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/emphatic.se\/index.php?rest_route=\/wp\/v2\/media\/707"}],"wp:attachment":[{"href":"https:\/\/emphatic.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=665"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/emphatic.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=665"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/emphatic.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=665"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}