{"id":139,"date":"2011-03-29T17:56:42","date_gmt":"2011-03-29T16:56:42","guid":{"rendered":"https:\/\/emphatic.se\/?p=139"},"modified":"2011-03-30T20:28:36","modified_gmt":"2011-03-30T19:28:36","slug":"ultracade-universal-video-converter","status":"publish","type":"post","link":"https:\/\/emphatic.se\/?p=139","title":{"rendered":"Ultracade Universal Video Converter"},"content":{"rendered":"<table border=\"0\" cellspacing=\"5\" cellpadding=\"5\" width=\"560\">\n<tbody>\n<tr>\n<td width=\"560\"><img loading=\"lazy\" decoding=\"async\" src=\"..\/UVC\/header.png\" alt=\"Ultracade logo\" width=\"560\" height=\"113\" \/><\/td>\n<\/tr>\n<tr>\n<td>\n<div><img loading=\"lazy\" decoding=\"async\" src=\"..\/UVC\/uvc_pix.jpg\" alt=\"Hardware and Splash screen\" width=\"560\" height=\"203\" \/><\/div>\n<\/td>\n<\/tr>\n<tr>\n<td><strong>What it does<\/strong><\/td>\n<\/tr>\n<tr>\n<td>The Ultracade Universal Video Converter, or <strong>UVC <\/strong>for    short, can convert a high res video signal into an arcade monitor    compatible RGBS signal. In 15kHz or in 24kHz. There are other ways of    hooking up a high res source to an arcade cabinet like this, but no    other can output to 24kHz (AFAIK).&nbsp;<\/p>\n<p>From the manual:<\/p>\n<p><strong>&#8221; <\/strong>This is a very simple board that has only one  function, to allow the   display of PC based games on older arcade style  monitors. The board   needs to be an external device that requires no  modification to the   software running on the PC. It will handle one of  three input   resolutions (1024&#215;768, 800&#215;600 or 640&#215;480) with a vertical  refresh rate   of 60Hz and output to one of two user selectable output  modes   (640&#215;240@15.72KHz) or (640&#215;384@24.9KHz) The coin-op monitors are  RGB non-interlaced and run at 60Hz. The Input of the board will be a  DBH-15   VGA analogue VGA connector and the output is a 0.156\u201d molex  connector with   pins for R, G, B, Ground and Syncs.<\/p>\n<p>Input resolutions<\/p>\n<p>\u00b7 640&#215;480<br \/>\n\u00b7 800&#215;600<br \/>\n\u00b7 1024&#215;768<\/p>\n<p>Input Frequency<br \/>\n\u00b7 Vertical 60Hz<\/p>\n<p>Output resolutions<\/p>\n<p>The uVC board supports multiple output resolutions<\/p>\n<p>Mode 1 &#8211; Low Resolution &#8211; CGA &#8211; (std resolution)<br \/>\n\u00b7 Horizontal Pixel Clock 73.626 ns<br \/>\n\u00b7 Horizontal Active Pixels 640 pixels 47.121 \u03bcs<br \/>\n\u00b7 Horizontal Total Pixels 864 pixels 63.613 \u03bcs<br \/>\n\u00b7 Horizontal Front Porch 64 pixels 4.712 \u03bcs<br \/>\n\u00b7 Horizontal Sync Width 60 pixels 4.418 \u03bcs<br \/>\n\u00b7 Horizontal Back Porch 100 pixels 7.363 \u03bcs<br \/>\n\u00b7 Horizontal Scan Rate 15.72 KHz 63.613 \u03bcs<br \/>\n\u00b7 Vertical Line Clock 63.613 \u03bcs<br \/>\n\u00b7 Vertical Active Lines 240 li nes 15.267 ms<br \/>\n\u00b7 Vertical Total Lines 262 li nes 16.667 ms<br \/>\n\u00b7 Vertical Front Porch* 3 lines 0.318 ms<br \/>\n\u00b7 Vertical Sync Width 3 lines 0.191 ms<br \/>\n\u00b7 Vertical Back Porch 14 lines 0.891 ms<br \/>\n\u00b7 Vertical Refresh Rate 60 Hz 16.667 ms<\/p>\n<p>Mode 2 &#8211; Medium Resolution &#8211; EGA<br \/>\n\u00b7 Horizontal Pixel Clock 50.080 ns<br \/>\n\u00b7 Horizontal Active Pixels 640 pixels 32.051 \u03bcs<br \/>\n\u00b7 Horizontal Total Pixels 800 pixels 40.064 \u03bcs<br \/>\n\u00b7 Horizontal Front Porch 1 6 pixels 0.801\u03bcs<br \/>\n\u00b7 Horizontal Sync Width 80 pixels 4.006 \u03bcs<br \/>\n\u00b7 Horizontal Back Porch 64 pixels 3.205 \u03bcs<br \/>\n\u00b7 Horizontal Scan Rate 24.96 KHz 4 0.064 \u03bcs<br \/>\n\u00b7 Vertical Line Clock 40.064 \u03bcs<br \/>\n\u00b7 Vertical Active Lines 384 li nes 15.385 ms<br \/>\n\u00b7 Vertical Total Lines 416 li nes 16.667 ms<br \/>\n\u00b7 Vertical Front Porch* 5 lines 0.200 ms<br \/>\n\u00b7 Vertical Sync Width 5 lines 0.200 ms<br \/>\n\u00b7 Vertical Back Porch 22 lines 0.881 ms<br \/>\n\u00b7 Vertical Refresh Rate 60 Hz 16.667 ms<\/p>\n<p>*Vertical Front Porch Timing is variable based on input frequency <strong>&#8221;<\/strong><\/td>\n<\/tr>\n<tr>\n<td><strong>How it looks<\/strong><\/td>\n<\/tr>\n<tr>\n<td>All example pictures are  NANAO MS9 (EGRET II, New Astro City, etc). The best dual-sync monitor  (15\/24kHz) ever made in my (and many other peoples) opinion.&nbsp;<\/p>\n<p>Note:          I used a 3rd party 360 VGA cable at the time of taking these,  but have since upgraded to an official product with noticeable results.  There&#8217;s a slight ghost effect on all pure white objects that&#8217;s  completely gone once I switched to a Microsoft cable.<\/p>\n<p>Do-Donpachi Dai-Ou-Jou Black Label Extra (XBox 360) on 15 kHz mode:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"..\/UVC\/dojblex15_01.jpg\" alt=\"DOJBLEX 15kHz\" width=\"560\" height=\"382\" \/><\/p>\n<p>Next a couple of pictures not shot by me (but a guy in Japan),  with a game  not set to vertical on a vertical monitor, hence the  monitor scanlines shown incorrectly:<\/p>\n<p>Ikaruga, (XBox 360) on 15 kHz mode:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"..\/UVC\/ikaruga15_01.jpg\" alt=\"Ikaruga 15kHz\" width=\"560\" height=\"404\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"..\/UVC\/ikaruga15_02.jpg\" alt=\"Ikaruga shot 2\" width=\"560\" height=\"404\" \/><\/p>\n<p>Ikaruga, (XBox 360) on 24 kHz mode:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"..\/UVC\/ikaruga24_01.jpg\" alt=\"Ikaruga 24kHz 1\" width=\"560\" height=\"404\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"..\/UVC\/ikaruga24_02.jpg\" alt=\"Ikaruga 24kHz 2\" width=\"560\" height=\"404\" \/><\/p>\n<p>Next, some comparison shots between an UVC and an Extron Emotia  that I had before finding out about the UVC. The Extron scan converters  are superb, but can&#8217;t except higher input resolutions than 480p and can  only output at 15kHz.<\/p>\n<p>The game is Do-Donpachi Dai-Ou-Jou Black Label Extra (XBox 360) on 15 kHz mode:<\/p>\n<p>UVC<br \/>\n<img loading=\"lazy\" decoding=\"async\" src=\"..\/UVC\/compare_1_uvc.jpg\" alt=\"UVC picture\" width=\"560\" height=\"351\" \/><\/p>\n<p>Extron Emotia<br \/>\n<img loading=\"lazy\" decoding=\"async\" src=\"..\/UVC\/compare_1_extron.jpg\" alt=\"Emotia\" width=\"560\" height=\"351\" \/><\/p>\n<p>UVC<br \/>\n<img loading=\"lazy\" decoding=\"async\" src=\"..\/UVC\/compare_2_uvc.jpg\" alt=\"UVC\" width=\"560\" height=\"382\" \/><\/p>\n<p>Extron Emotia +a lamp reflection, sorry<br \/>\n<img loading=\"lazy\" decoding=\"async\" src=\"..\/UVC\/compare_2_extron.jpg\" alt=\"Extron\" width=\"560\" height=\"382\" \/><\/p>\n<p>As you can see in the pictures above, the colours are a bit more  vivid from the UVC, but in all fairness, the Extron Emotias aren&#8217;t made  specifically for Arcade monitors, and thus the monitor might need some  extra tweaking that I didn&#8217;t do while taking these photos.<\/td>\n<\/tr>\n<tr>\n<td><strong>Installing it in a JAMMA cabinet<\/strong><\/td>\n<\/tr>\n<tr>\n<td>This is how I installed mine:<strong><img loading=\"lazy\" decoding=\"async\" src=\"..\/UVC\/installation.jpg\" alt=\"Installation\" width=\"560\" height=\"560\" \/><\/strong>&nbsp;<\/p>\n<p><strong> <\/strong><strong> <\/strong> <strong>Part list (video only):<\/strong><\/p>\n<p><strong>1<\/strong> JAMMA fingerboard<br \/>\n<strong><br \/>\nOptional: You can add a female JAMMA connector if you want to use  JAMMA adaptors for the PC, console or other high res system&#8217;s controls  like I&#8217;ve done in the picture above<\/strong><strong> <\/strong><\/p>\n<p><strong> <\/strong><strong>1<\/strong> ATX HDD\/CD power connector<\/p>\n<p>You wire the black wire to GND on the fingerboard, the red wire to +5V and yellow to +12V<br \/>\n<strong><br \/>\n1<\/strong> fitting 6 pin female connector<\/p>\n<p>I got mine from an old PC \/ ATX &#8221;Auxilary power&#8221; type   connector)  for VIDEO (you wire this up to the fingerboard, Red, Green,   Blue,  Video Sync, Video Ground<\/p>\n<p>Note: I wired <strong>both<\/strong> of the sync wires (H &amp; V)  coming from the UVC to the VIDEO SYNC on the fingerboard, thus making it  into a COMPOSITE SYNC signal.<\/td>\n<\/tr>\n<tr>\n<td><strong>Manual<\/strong><\/td>\n<\/tr>\n<tr>\n<td>I&#8217;ve found the last (?) revision of the manual and I&#8217;m putting it here: <a href=\"..\/UVC\/UVC_manual.pdf\" target=\"_blank\"><strong>PDF<\/strong><\/a>&nbsp;<\/p>\n<p>And as it&#8217;s convenient, here are the available dip switch settings (from the manual):<\/td>\n<\/tr>\n<tr>\n<td>Dip switch settings<\/td>\n<\/tr>\n<tr>\n<td><strong>1 Splash Screen Display<\/strong>&nbsp;<\/p>\n<p>\u00b7 *On = When the uVC is synchronizing, the splash screen is displayed<br \/>\n\u00b7 Off = When the uVC is synchronizing, a black screen is displayed<\/p>\n<p><strong>2 Output Delay Scan Lines<\/strong> (if tearing appears on  the bottom of the screen, increase the delay   lines, if the top of the  screen is wrapped around to the bottom,   decrease the delay lines)<\/p>\n<p>\u00b7 *On = 8<br \/>\n\u00b7 Off = 16<\/p>\n<p><strong>3  Output Display<\/strong><\/p>\n<p>\u00b7 *On = Low Res (CGA) 15.75KHz<br \/>\n\u00b7 Off = Medium Res (EGA) 24.5KHz<\/p>\n<p><strong>5\/4  Input Resolution<\/strong><\/p>\n<p>\u00b7 *On\/On = Auto Detect<br \/>\n\u00b7 On\/Off=VGA (640&#215;480)<br \/>\n\u00b7 Off\/On=SVGA (800&#215;600)<br \/>\n\u00b7 Off\/Off=XGA (1024&#215;768)<\/p>\n<p><strong>6  Horizontal\/Composite Sync Polarity<\/strong><\/p>\n<p>\u00b7 *On = Positive<br \/>\n\u00b7 Off = Negative<\/p>\n<p><strong>7  Vertical Sync Polarity<\/strong><\/p>\n<p>\u00b7 Separate Sync<br \/>\n*On = Positive<br \/>\nOff = Negative<\/p>\n<p>\u00b7 Composite Sync<br \/>\n*On = Always Low<br \/>\nOff = Always Hi<\/p>\n<p><strong>8  Sync Output Signal<\/strong><br \/>\n\u00b7 On = Composite<br \/>\n\u00b7 *Off = HV Sync Separate<\/p>\n<p>*denotes default settings<\/td>\n<\/tr>\n<tr>\n<td><strong>Troubleshooting<\/strong><\/td>\n<\/tr>\n<tr>\n<td>The uVC should work right out of the box. If you are having trouble getting an image, refer to the section below that applies.&nbsp;<\/p>\n<p>No image on the monitor at all:<br \/>\n\u00b7 Verify that the PCB is powered (all 4 LEDs near the fuses illuminated)<br \/>\n\u00b7 Verify that the PCB is running (at least one of the LEDs near the output Molex (J7) is illuminated)<br \/>\n\u00b7 Verify that the splash screen is enabled with DIP switch 1<br \/>\n\u00b7 Verify that the monitor is powered<br \/>\n\u00b7 Verify that you have the proper video cable attached correctly to the monitor<\/p>\n<p>NOTE:   if you have a v00 or v01 PCB  (firmware 1.xx), make sure that the Hsync   and GND pins are correctly  connected; they changed on the v02 PCBs and   later (firmware 2.xx and  later)<\/p>\n<p>Monitor always displays the default \u201csplash\u201d screen<br \/>\n\u00b7 Ensure the input has a vertical refresh rate of 60Hz<br \/>\n\u00b7 Ensure the input is either VGA (640&#215;480), SVGA (800&#215;600) or XGA (1024&#215;768)<br \/>\n\u00b7 If the splash screen says there is no input detected, check there is actual input data<\/p>\n<p>Image on the monitor keeps cycling:<br \/>\n\u00b7 Verify that you have the proper output mode with DIP switch 3<br \/>\n\u00b7 Change the sync signals from composite to separate (or vice versa) with DIP switch 8<br \/>\n\u00b7 Change the sync signals from positive to negative (or vice versa) with DIP switches 6 and 7<\/p>\n<p>Image on monitor is stable but top of screen is displayed on bottom, or bottom of screen is \u201ctorn\u201d<br \/>\n\u00b7 Change the input to output delay with DIP switch 2<\/p>\n<p>Image is good, but intermittently goes back to the \u201csplash\u201d screen<br \/>\n\u00b7   Some consoles have been found to have unstable  synchronization; ensure   you have v2.1 of the firmware or later  (version is shown on splash   screen)<\/p>\n<p>\u00b7 If you&#8217;re using a computer as your source, some   versions of  Windows (Vista, maybe others) are tricky to get into a   compatible  video mode<\/p>\n<p>\u00b7 Using a video card with a DVI output using a DVI-&gt;VGA adapter might not always work<\/td>\n<\/tr>\n<tr>\n<td><strong>Important notes<\/strong><\/td>\n<\/tr>\n<tr>\n<td>The pinouts for the video  output (J7) were different in prototype PCBs   (version 00). In all  subsequent PCBs produced, the output video matches   the reverse of the  pinouts on most monitors (R,G,B,Gnd,Vsync,C\/Hsync).&nbsp;<\/p>\n<p>The version of the PCB is given on the PCB serial number starting    990uVCxxxxxxxxx; the last two digits after the final dash are the PCB    version.<\/p>\n<p>If you have a uVC with PCB version 00, please note that you   must  swap the C\/H Sync and Video Ground pins on the cable to your arcade    monitor.<\/p>\n<p><strong>Hardware revisions:<\/strong><\/p>\n<p>\u00b7 Version 00A. PCB version 00. Firmware version 0.18: 10\/10\/2003, DRF. Original version.<br \/>\n\u00b7   Version 00B. PCB version 00. Firmware version 0.20: 10\/13\/2003,  DRF.   Input Horizontal Timing. Addition of new DIP switch functions on<br \/>\nchart. Correction to input resolution switch notes. Output Timing update. Power Update.<br \/>\n\u00b7   Version 00C. PCB version 00. Firmware version 1.10: 10\/14\/2003,  DRF.   Update to remove use of jumpers for mode selection. All settings  via DIP   switch. Addition of polarity selection for output H &amp; V  Syncs.<br \/>\n\u00b7   Version 00D. PCB version 00. Firmware version 1.30: 10\/16\/2003,  DRF.   Automatic input resolution detection. Fix tear on SVGA &gt; CGA.<br \/>\n\u00b7   Version 00A. PCB version 00. Firmware version 1.81:  11\/6\/2003,  DRF.   Updated logic diagram. Updated DIP switch settings. Added logo  screen   when switching modes or no input detected.<br \/>\n\u00b7 Version 02A. PCB version   02. Firmware version 2.00: 11\/26\/2003,  DRF. Input and output resolution   displayed while syncing. PCB updates  include: unused LED removal;   unused pads for non-stuffed parts  removed; reset changed from button to   2pin header; video output pins  remapped to reverse of standard monitor   input pins.<br \/>\n\u00b7 Version 03A. PCB version 03. Firmware version 2.04:   07\/01\/2004,  DT. PCB allows multiple clock footprints. Firmware has   increased  functionality.<br \/>\n\u00b7 Version 03B. PCB version 03. Firmware   version 2.1:  05\/11\/2005,  DT. Fix intermittent sync problems from some   consoles and DIP switch<br \/>\n1 allows the splash screen to be disabled.<\/td>\n<\/tr>\n<tr>\n<td><strong>Some &#8221;unofficial&#8221; stuff<\/strong><\/td>\n<\/tr>\n<tr>\n<td>Using an XBox 360 as a source, you can get the UVC to accept the below resolutions.<br \/>\nI can&#8217;t think of a really good use of these, but perhaps for some odd 360 game it&#8217;ll come in handy       :&nbsp;<\/p>\n<p><strong>848&#215;480<\/strong> (this mode is widescreen, so the 360 can&#8217;t be set to full screen)<br \/>\n<strong>1280&#215;720<\/strong> (this mode is widescreen, so the 360 can&#8217;t be set to full screen)<\/p>\n<p>Note: I&#8217;ve only tested the above two modes in 24kHz, not sure how they will handled in 15kHz but they should work.<\/td>\n<\/tr>\n<tr>\n<td><span style=\"color: #ff0000;\">Note: This web page is a re-write (pictures are edited too) from a post I made at <\/span><a href=\"http:\/\/shmups.system11.org\/viewtopic.php?f=6&amp;t=33659&amp;p=630589#p630589\" target=\"_blank\"><span style=\"color: #ff0000;\"><strong>the shmups forums<\/strong><\/span><\/a><span style=\"color: #ff0000;\"> in case it should disappear.<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<div id=\"_mcePaste\" class=\"mcePaste\" style=\"position: absolute; left: -10000px; top: 209px; width: 1px; height: 1px; overflow: hidden;\">&lt;table border=&#8221;0&#8243; cellspacing=&#8221;5&#8243; cellpadding=&#8221;5&#8243; width=&#8221;560&#8243;&gt;<br \/>\n&lt;tbody&gt;<br \/>\n&lt;tr&gt;<br \/>\n&lt;td width=&#8221;560&#8243;&gt;&lt;img src=&#8221;..\/UVC\/header.png&#8221; alt=&#8221;Ultracade logo&#8221; width=&#8221;560&#8243; height=&#8221;113&#8243; \/&gt;&lt;\/td&gt;<br \/>\n&lt;\/tr&gt;<br \/>\n&lt;tr&gt;<br \/>\n&lt;td&gt;<br \/>\n&lt;div&gt;&lt;img src=&#8221;..\/UVC\/uvc_pix.jpg&#8221; alt=&#8221;Hardware and Splash screen&#8221; width=&#8221;560&#8243; height=&#8221;203&#8243; \/&gt;&lt;\/div&gt;&lt;\/td&gt;<br \/>\n&lt;\/tr&gt;<br \/>\n&lt;tr&gt;<br \/>\n&lt;td&gt;What it does&lt;\/td&gt;<br \/>\n&lt;\/tr&gt;<br \/>\n&lt;tr&gt;<br \/>\n&lt;td&gt;The Ultracade Universal Video Converter, or &lt;strong&gt;UVC &lt;\/strong&gt;for\u00a0\u00a0\u00a0 short, can convert a high res video signal into an arcade monitor\u00a0\u00a0\u00a0 compatible RGBS signal. In 15kHz or in 24kHz. There are other ways of\u00a0\u00a0\u00a0 hooking up a high res source to an arcade cabinet like this, but no\u00a0\u00a0\u00a0 other can output to 24kHz (AFAIK).&nbsp;<\/p>\n<p>From the manual:<\/p>\n<p>&lt;strong&gt;&#8221; &lt;\/strong&gt;This is a very simple board that has only one\u00a0 function, to allow the\u00a0\u00a0 display of PC based games on older arcade style\u00a0 monitors. The board\u00a0\u00a0 needs to be an external device that requires no\u00a0 modification to the\u00a0\u00a0 software running on the PC. It will handle one of\u00a0 three input\u00a0\u00a0 resolutions (1024&#215;768, 800&#215;600 or 640&#215;480) with a vertical\u00a0 refresh rate\u00a0\u00a0 of 60Hz and output to one of two user selectable output\u00a0 modes\u00a0\u00a0 (640&#215;240@15.72KHz) or (640&#215;384@24.9KHz) The coin-op monitors are\u00a0 RGB\u00a0\u00a0 noninterlaced and run at 60Hz. The Input of the board will be a\u00a0 DBH-15\u00a0\u00a0 VGA analog VGA connector and the output is a 0.156\u201d molex\u00a0 connector with\u00a0\u00a0 pins for R, G, B, Ground and Syncs.<\/p>\n<p>Input resolutions<\/p>\n<p>\u00b7 640&#215;480<br \/>\n\u00b7 800&#215;600<br \/>\n\u00b7 1024&#215;768<\/p>\n<p>Input Frequency<br \/>\n\u00b7 Vertical 60Hz<\/p>\n<p>Output resolutions<\/p>\n<p>The uVC board supports multiple output resolutions<\/p>\n<p>Mode 1 &#8211; Low Resolution &#8211; CGA &#8211; (std resolution)<br \/>\n\u00b7 Horizontal Pixel Clock 73.626 ns<br \/>\n\u00b7 Horizontal Active Pixels 640 pixels 47.121 \u03bcs<br \/>\n\u00b7 Horizontal Total Pixels 864 pixels 63.613 \u03bcs<br \/>\n\u00b7 Horizontal Front Porch 64 pixels 4.712 \u03bcs<br \/>\n\u00b7 Horizontal Sync Width 60 pixels 4.418 \u03bcs<br \/>\n\u00b7 Horizontal Back Porch 100 pixels 7.363 \u03bcs<br \/>\n\u00b7 Horizontal Scan Rate 15.72 KHz 63.613 \u03bcs<br \/>\n\u00b7 Vertical Line Clock 63.613 \u03bcs<br \/>\n\u00b7 Vertical Active Lines 240 li nes 15.267 ms<br \/>\n\u00b7 Vertical Total Lines 262 li nes 16.667 ms<br \/>\n\u00b7 Vertical Front Porch* 3 lines 0.318 ms<br \/>\n\u00b7 Vertical Sync Width 3 lines 0.191 ms<br \/>\n\u00b7 Vertical Back Porch 14 lines 0.891 ms<br \/>\n\u00b7 Vertical Refresh Rate 60 Hz 16.667 ms<\/p>\n<p>Mode 2 &#8211; Med Resolution &#8211; EGA<br \/>\n\u00b7 Horizontal Pixel Clock 50.080 ns<br \/>\n\u00b7 Horizontal Active Pixels 640 pixels 32.051 \u03bcs<br \/>\n\u00b7 Horizontal Total Pixels 800 pixels 40.064 \u03bcs<br \/>\n\u00b7 Horizontal Front Porch 1 6 pixels 0.801\u03bcs<br \/>\n\u00b7 Horizontal Sync Width 80 pixels 4.006 \u03bcs<br \/>\n\u00b7 Horizontal Back Porch 64 pixels 3.205 \u03bcs<br \/>\n\u00b7 Horizontal Scan Rate 24.96 KHz 4 0.064 \u03bcs<br \/>\n\u00b7 Vertical Line Clock 40.064 \u03bcs<br \/>\n\u00b7 Vertical Active Lines 384 li nes 15.385 ms<br \/>\n\u00b7 Vertical Total Lines 416 li nes 16.667 ms<br \/>\n\u00b7 Vertical Front Porch* 5 lines 0.200 ms<br \/>\n\u00b7 Vertical Sync Width 5 lines 0.200 ms<br \/>\n\u00b7 Vertical Back Porch 22 lines 0.881 ms<br \/>\n\u00b7 Vertical Refresh Rate 60 Hz 16.667 ms<\/p>\n<p>*Vertical Front Porch Timing is variable based on input frequency &lt;strong&gt;&#8221;&lt;\/strong&gt;&lt;\/td&gt;<br \/>\n&lt;\/tr&gt;<br \/>\n&lt;tr&gt;<br \/>\n&lt;td&gt;How it looks&lt;\/td&gt;<br \/>\n&lt;\/tr&gt;<br \/>\n&lt;tr&gt;<br \/>\n&lt;td&gt;All example pictures are\u00a0 NANAO MS9 (EGRET II, New Astro City, etc). The best dual-sync monitor\u00a0 (15\/24kHz) ever made in my (and many other peoples) opinion.<\/p>\n<p>Note:\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 I used a 3rd party 360 VGA cable at the time of taking these,\u00a0 but have since upgraded to an official product with noticeable results.\u00a0 There&#8217;s a slight ghost effect on all pure white objects that&#8217;s\u00a0 completely gone once I switched to a Microsoft cable.<\/p>\n<p>Do-Donpachi Dai-Ou-Jou Black Label Extra (XBox 360) on 15 kHz mode:<\/p>\n<p>&lt;img src=&#8221;..\/UVC\/dojblex15_01.jpg&#8221; alt=&#8221;DOJBLEX 15kHz&#8221; width=&#8221;560&#8243; height=&#8221;382&#8243; \/&gt;<\/p>\n<p>Next a couple of pictures not shot by me (but a guy in Japan),\u00a0 with a game\u00a0 not set to vertical on a vertical monitor, hence the\u00a0 monitor scanlines shown incorrectly:<\/p>\n<p>Ikaruga, (XBox 360) on 15 kHz mode:<\/p>\n<p>&lt;img src=&#8221;..\/UVC\/ikaruga15_01.jpg&#8221; alt=&#8221;Ikaruga 15kHz&#8221; width=&#8221;560&#8243; height=&#8221;404&#8243; \/&gt;<\/p>\n<p>&lt;img src=&#8221;..\/UVC\/ikaruga15_02.jpg&#8221; alt=&#8221;Ikaruga shot 2&#8243; width=&#8221;560&#8243; height=&#8221;404&#8243; \/&gt;<\/p>\n<p>Ikaruga, (XBox 360) on 24 kHz mode:<\/p>\n<p>&lt;img src=&#8221;..\/UVC\/ikaruga24_01.jpg&#8221; alt=&#8221;Ikaruga 24kHz 1&#8243; width=&#8221;560&#8243; height=&#8221;404&#8243; \/&gt;<\/p>\n<p>&lt;img src=&#8221;..\/UVC\/ikaruga24_02.jpg&#8221; alt=&#8221;Ikaruga 24kHz 2&#8243; width=&#8221;560&#8243; height=&#8221;404&#8243; \/&gt;<\/p>\n<p>Next, some comparison shots between an UVC and an Extron Emotia\u00a0 that I had before finding out about the UVC. The Extron scan converters\u00a0 are superb, but can&#8217;t except higher input resolutions than 480p and can\u00a0 only output at 15kHz.<\/p>\n<p>The game is Do-Donpachi Dai-Ou-Jou Black Label Extra (XBox 360) on 15 kHz mode:<\/p>\n<p>UVC<br \/>\n&lt;img src=&#8221;..\/UVC\/compare_1_uvc.jpg&#8221; alt=&#8221;UVC picture&#8221; width=&#8221;560&#8243; height=&#8221;351&#8243; \/&gt;<\/p>\n<p>Extron Emotia<br \/>\n&lt;img src=&#8221;..\/UVC\/compare_1_extron.jpg&#8221; alt=&#8221;Emotia&#8221; width=&#8221;560&#8243; height=&#8221;351&#8243; \/&gt;<\/p>\n<p>UVC<br \/>\n&lt;img src=&#8221;..\/UVC\/compare_2_uvc.jpg&#8221; alt=&#8221;UVC&#8221; width=&#8221;560&#8243; height=&#8221;382&#8243; \/&gt;<\/p>\n<p>Extron Emotia +a lamp reflection, sorry<br \/>\n&lt;img src=&#8221;..\/UVC\/compare_2_extron.jpg&#8221; alt=&#8221;Extron&#8221; width=&#8221;560&#8243; height=&#8221;382&#8243; \/&gt;<\/p>\n<p>As you can see in the pictures above, the colors are a bit more\u00a0 vivid from the UVC, but in all fairness, the Extron Emotias aren&#8217;t made\u00a0 specifically for Arcade monitors, and thus the monitor might need some\u00a0 extra tweaking that I didn&#8217;t do while taking these photos.&lt;\/td&gt;<br \/>\n&lt;\/tr&gt;<br \/>\n&lt;tr&gt;<br \/>\n&lt;td&gt;Installing it in a JAMMA cabinet&lt;\/td&gt;<br \/>\n&lt;\/tr&gt;<br \/>\n&lt;tr&gt;<br \/>\n&lt;td&gt;This is how I installed mine:&lt;strong&gt;&lt;img src=&#8221;..\/UVC\/installation.jpg&#8221; alt=&#8221;Installation&#8221; width=&#8221;560&#8243; height=&#8221;560&#8243; \/&gt;<\/p>\n<p>&lt;\/strong&gt; &lt;strong&gt;Part list (video only):&lt;\/strong&gt;<\/p>\n<p>&lt;strong&gt;1&lt;\/strong&gt; JAMMA fingerboard<br \/>\n&lt;strong&gt;<br \/>\nOptional: You can add a female JAMMA connector if you want to use\u00a0 JAMMA adaptors for the PC, console or other high res system&#8217;s controls\u00a0 like I&#8217;ve done in the picture above&lt;\/strong&gt;&lt;strong&gt;<\/p>\n<p>1&lt;\/strong&gt; ATX HDD\/CD power connector<\/p>\n<p>You wire the black wire to GND on the fingerboard, the red wire to +5V and yellow to +12V<br \/>\n&lt;strong&gt;<br \/>\n1&lt;\/strong&gt; fitting 6 pin female connector<\/p>\n<p>I got mine from an old PC \/ ATX &#8221;Auxilary power&#8221; type\u00a0\u00a0 connector)\u00a0 for VIDEO (you wire this up to the fingerboard, Red, Green,\u00a0\u00a0 Blue,\u00a0 Video Sync, Video Ground<\/p>\n<p>Note: I wired &lt;strong&gt;both&lt;\/strong&gt; of the sync wires (H &amp;amp; V)\u00a0 coming from the UVC to the VIDEO SYNC on the fingerboard, thus making it\u00a0 into a COMPOSIT SYNC signal.&lt;\/td&gt;<br \/>\n&lt;\/tr&gt;<br \/>\n&lt;tr&gt;<br \/>\n&lt;td&gt;Manual&lt;\/td&gt;<br \/>\n&lt;\/tr&gt;<br \/>\n&lt;tr&gt;<br \/>\n&lt;td&gt;I&#8217;ve found the last (?) revision of the manual and I&#8217;m putting it here: &lt;a href=&#8221;..\/UVC\/UVC_manual.pdf&#8221; target=&#8221;_blank&#8221;&gt;&lt;strong&gt;PDF&lt;\/strong&gt;&lt;\/a&gt;<\/p>\n<p>And as it&#8217;s convenient, here are the available dip switch settings (from the manual):&lt;\/td&gt;<br \/>\n&lt;\/tr&gt;<br \/>\n&lt;tr&gt;<br \/>\n&lt;td&gt;Dip switch settings&lt;\/td&gt;<br \/>\n&lt;\/tr&gt;<br \/>\n&lt;tr&gt;<br \/>\n&lt;td&gt;&lt;strong&gt;1 Splash Screen Display&lt;\/strong&gt;<\/p>\n<p>\u00b7 *On = When the uVC is synchronizing, the splash screen is displayed<br \/>\n\u00b7 Off = When the uVC is synchronizing, a black screen is displayed<\/p>\n<p>&lt;strong&gt;2 Output Delay Scan Lines&lt;\/strong&gt; (if tearing appears on\u00a0 the bottom of the screen, increase the delay\u00a0\u00a0 lines, if the top of the\u00a0 screen is wrapped around to the bottom,\u00a0\u00a0 decrease the delay lines)<\/p>\n<p>\u00b7 *On = 8<br \/>\n\u00b7 Off = 16<\/p>\n<p>&lt;strong&gt;3\u00a0 Output Display&lt;\/strong&gt;<\/p>\n<p>\u00b7 *On = Low Res (CGA) 15.75KHz<br \/>\n\u00b7 Off = Med Res (EGA) 24.5KHz<\/p>\n<p>&lt;strong&gt;5\/4\u00a0 Input Resolution&lt;\/strong&gt;<\/p>\n<p>\u00b7 *On\/On = Auto Detect<br \/>\n\u00b7 On\/Off=VGA (640&#215;480)<br \/>\n\u00b7 Off\/On=SVGA (800&#215;600)<br \/>\n\u00b7 Off\/Off=XGA (1024&#215;768)<\/p>\n<p>&lt;strong&gt;6\u00a0 Horizontal\/Composite Sync Polarity&lt;\/strong&gt;<\/p>\n<p>\u00b7 *On = Positive<br \/>\n\u00b7 Off = Negative<\/p>\n<p>&lt;strong&gt;7\u00a0 Vertical Sync Polarity&lt;\/strong&gt;<\/p>\n<p>\u00b7 Separate Sync<br \/>\n*On = Positive<br \/>\nOff = Negative<\/p>\n<p>\u00b7 Composite Sync<br \/>\n*On = Always Low<br \/>\nOff = Always Hi<\/p>\n<p>&lt;strong&gt;8\u00a0 Sync Output Signal&lt;\/strong&gt;<br \/>\n\u00b7 On = Composite<br \/>\n\u00b7 *Off = HV Sync Separate<\/p>\n<p>*denotes default settings&lt;\/td&gt;<br \/>\n&lt;\/tr&gt;<br \/>\n&lt;tr&gt;<br \/>\n&lt;td&gt;Troubleshooting&lt;\/td&gt;<br \/>\n&lt;\/tr&gt;<br \/>\n&lt;tr&gt;<br \/>\n&lt;td&gt;The uVC should work right out of the box. If you are having trouble getting an image, refer to the section below that applies.<\/p>\n<p>No image on the monitor at all:<br \/>\n\u00b7 Verify that the PCB is powered (all 4 LEDs near the fuses illuminated)<br \/>\n\u00b7 Verify that the PCB is running (at least one of the LEDs near the output Molex (J7) is illuminated)<br \/>\n\u00b7 Verify that the splash screen is enabled with DIP switch 1<br \/>\n\u00b7 Verify that the monitor is powered<br \/>\n\u00b7 Verify that you have the proper video cable attached correctly to the monitor<\/p>\n<p>NOTE:\u00a0\u00a0 if you have a v00 or v01 PCB\u00a0 (firmware 1.xx), make sure that the Hsync\u00a0\u00a0 and GND pins are correctly\u00a0 connected; they changed on the v02 PCBs and\u00a0\u00a0 later (firmware 2.xx and\u00a0 later)<\/p>\n<p>Monitor always displays the default \u201csplash\u201d screen<br \/>\n\u00b7 Ensure the input has a vertical refresh rate of 60Hz<br \/>\n\u00b7 Ensure the input is either VGA (640&#215;480), SVGA (800&#215;600) or XGA (1024&#215;768)<br \/>\n\u00b7 If the splash screen says there is no input detected, check there is actual input data<\/p>\n<p>Image on the monitor keeps cycling:<br \/>\n\u00b7 Verify that you have the proper output mode with DIP switch 3<br \/>\n\u00b7 Change the sync signals from composite to separate (or vice versa) with DIP switch 8<br \/>\n\u00b7 Change the sync signals from positive to negative (or vice versa) with DIP switches 6 and 7<\/p>\n<p>Image on monitor is stable but top of screen is displayed on bottom, or bottom of screen is \u201ctorn\u201d<br \/>\n\u00b7 Change the input to output delay with DIP switch 2<\/p>\n<p>Image is good, but intermittently goes back to the \u201csplash\u201d screen<br \/>\n\u00b7\u00a0\u00a0 Some consoles have been found to have unstable\u00a0 synchronization; ensure\u00a0\u00a0 you have v2.1 of the firmware or later\u00a0 (version is shown on splash\u00a0\u00a0 screen)<\/p>\n<p>\u00b7 If you&#8217;re using a computer as your source, some\u00a0\u00a0 versions of\u00a0 Windows (Vista, maybe others) are tricky to get into a\u00a0\u00a0 compatible\u00a0 video mode<\/p>\n<p>\u00b7 Using a video card with a DVI output using a DVI-&amp;gt;VGA adapter might not always work&lt;\/td&gt;<br \/>\n&lt;\/tr&gt;<br \/>\n&lt;tr&gt;<br \/>\n&lt;td&gt;&lt;strong&gt;Important notes&lt;\/strong&gt;&lt;\/td&gt;<br \/>\n&lt;\/tr&gt;<br \/>\n&lt;tr&gt;<br \/>\n&lt;td&gt;The pinouts for the video\u00a0 output (J7) were different in prototype PCBs\u00a0\u00a0 (version 00). In all\u00a0 subsequent PCBs produced, the output video matches\u00a0\u00a0 the reverse of the\u00a0 pinouts on most monitors (R,G,B,Gnd,Vsync,C\/Hsync).<\/p>\n<p>The version of the PCB is given on the PCB serial number starting\u00a0\u00a0\u00a0 990uVCxxxxxxxxx; the last two digits after the final dash are the PCB\u00a0\u00a0\u00a0 version.<\/p>\n<p>If you have a uVC with PCB version 00, please note that you\u00a0\u00a0 must\u00a0 swap the C\/H Sync and Video Ground pins on the cable to your arcade\u00a0\u00a0\u00a0 monitor.<\/p>\n<p>&lt;strong&gt;Hardware revisions:&lt;\/strong&gt;<\/p>\n<p>\u00b7 Version 00A. PCB version 00. Firmware version 0.18: 10\/10\/2003, DRF. Original version.<br \/>\n\u00b7\u00a0\u00a0 Version 00B. PCB version 00. Firmware version 0.20: 10\/13\/2003,\u00a0 DRF.\u00a0\u00a0 Input Horizontal Timing. Addition of new DIP switch functions on<br \/>\nchart. Correction to input resolution switch notes. Output Timing update. Power Update.<br \/>\n\u00b7\u00a0\u00a0 Version 00C. PCB version 00. Firmware version 1.10: 10\/14\/2003,\u00a0 DRF.\u00a0\u00a0 Update to remove use of jumpers for mode selection. All settings\u00a0 via DIP\u00a0\u00a0 switch. Addition of polarity selection for output H &amp;amp; V\u00a0 Syncs.<br \/>\n\u00b7\u00a0\u00a0 Version 00D. PCB version 00. Firmware version 1.30: 10\/16\/2003,\u00a0 DRF.\u00a0\u00a0 Automatic input resolution detection. Fix tear on SVGA &amp;gt; CGA.<br \/>\n\u00b7\u00a0\u00a0 Version 00A. PCB version 00. Firmware version 1.81:\u00a0 11\/6\/2003,\u00a0 DRF.\u00a0\u00a0 Updated logic diagram. Updated DIP switch settings. Added logo\u00a0 screen\u00a0\u00a0 when switching modes or no input detected.<br \/>\n\u00b7 Version 02A. PCB version\u00a0\u00a0 02. Firmware version 2.00: 11\/26\/2003,\u00a0 DRF. Input and output resolution\u00a0\u00a0 displayed while syncing. PCB updates\u00a0 include: unused LED removal;\u00a0\u00a0 unused pads for non-stuffed parts\u00a0 removed; reset changed from button to\u00a0\u00a0 2pin header; video output pins\u00a0 remapped to reverse of standard monitor\u00a0\u00a0 input pins.<br \/>\n\u00b7 Version 03A. PCB version 03. Firmware version 2.04:\u00a0\u00a0 07\/01\/2004,\u00a0 DT. PCB allows multiple clock footprints. Firmware has\u00a0\u00a0 increased\u00a0 functionality.<br \/>\n\u00b7 Version 03B. PCB version 03. Firmware\u00a0\u00a0 version 2.1:\u00a0 05\/11\/2005,\u00a0 DT. Fix intermittent sync problems from some\u00a0\u00a0 consoles and DIP switch<br \/>\n1 allows the splash screen to be disabled.&lt;\/td&gt;<br \/>\n&lt;\/tr&gt;<br \/>\n&lt;tr&gt;<br \/>\n&lt;td&gt;Some &#8221;inofficial&#8221; stuff&lt;\/td&gt;<br \/>\n&lt;\/tr&gt;<br \/>\n&lt;tr&gt;<br \/>\n&lt;td&gt;Using an XBox 360 as a source, you can get the UVC to accept the below resolutions.<br \/>\nI can&#8217;t think of a really good use of these, but perhaps for some odd 360 game it&#8217;ll come in handy\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 :<\/p>\n<p>&lt;strong&gt;848&#215;480&lt;\/strong&gt; (this mode is widescreen, so the 360 can&#8217;t be set to full screen)<br \/>\n&lt;strong&gt;1280&#215;720&lt;\/strong&gt; (this mode is widescreen, so the 360 can&#8217;t be set to full screen)<\/p>\n<p>Note: I&#8217;ve only tested the above two modes in 24kHz, not sure how they will handled in 15kHz but they should work.&lt;\/td&gt;<br \/>\n&lt;\/tr&gt;<br \/>\n&lt;tr&gt;<br \/>\n&lt;td&gt;Note: This web page is a re-write (pictures are edited too) from a post I made at &lt;a href=&#8221;http:\/\/shmups.system11.org\/viewtopic.php?f=6&amp;amp;t=33659&amp;amp;p=630589#p630589&#8243; target=&#8221;_blank&#8221;&gt;&lt;strong&gt;the shmups forums&lt;\/strong&gt;&lt;\/a&gt; in case it should disappear.&lt;\/td&gt;<br \/>\n&lt;\/tr&gt;<br \/>\n&lt;\/tbody&gt;<br \/>\n&lt;\/table&gt;<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>What it does The Ultracade Universal Video Converter, or UVC for short, can convert a high res video signal into an arcade monitor compatible RGBS signal. In 15kHz or in 24kHz. There are other ways of hooking up a high res source to an arcade cabinet like this, but no other can output to 24kHz &hellip; <\/p>\n<p><a class=\"more-link btn\" href=\"https:\/\/emphatic.se\/?p=139\">Forts\u00e4tt l\u00e4sa<\/a><\/p>\n","protected":false},"author":1,"featured_media":508,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[32,33,15,34,30,31,35,36,23],"_links":{"self":[{"href":"https:\/\/emphatic.se\/index.php?rest_route=\/wp\/v2\/posts\/139"}],"collection":[{"href":"https:\/\/emphatic.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/emphatic.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/emphatic.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/emphatic.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=139"}],"version-history":[{"count":21,"href":"https:\/\/emphatic.se\/index.php?rest_route=\/wp\/v2\/posts\/139\/revisions"}],"predecessor-version":[{"id":517,"href":"https:\/\/emphatic.se\/index.php?rest_route=\/wp\/v2\/posts\/139\/revisions\/517"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/emphatic.se\/index.php?rest_route=\/wp\/v2\/media\/508"}],"wp:attachment":[{"href":"https:\/\/emphatic.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=139"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/emphatic.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=139"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/emphatic.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=139"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}